Maya High Res unsmoothed and low res
UV for low res
All work by Kyle Horne 2020
CT Scanner Updates. Had to upres the large model and export again. UV's and Material iD Sets had to be fixed so that the textures would carry over.
Due to Time and Planning I am done with the High Res. Have to reduce and UV tomorrow.
I followed a tutorial to texture the Lantern in Substance Painter. For the crates, I UV'ed and textured them in painter.
I still need to UV tomorrow and hopefully block in the base color, took me the better part of a week just to model, even though this is a texturing course, it will be the least time spent in the process.
Sword and Shield Model